My name is Dan and I’m a Pipeline TD/Developer at Hydraulx. My work involves lots of tinkering with the Maya APIs, which means plenty of Python, C++, PyQt, etc. Over the years, I’ve learned lots of cool tidbits about developing for Maya, some obvious and some not. My goal with this blog is to pass along any knowledge that I find interesting or that isn’t readily available via a simple Google search.
If anything I post seems wrong or if you know of a better/faster/cleaner way of doing it, please tell me in the comments.
I’m going to kick things off by posting a bunch of tutorials about cool things you can do with PyQt in Maya. The first couple of posts will just be basic foundation stuff for the benefit of any PyQt newcomers but what I really want to get into is how you can leverage PyQt to supplement or even replace core Maya UI functionality. After we get the intro material out of the way, the first major topic I want to cover is using PyQt to build AETemplates!
Oh, also I have a thing for food (both making and eating) so every once in a while, I’ll be posting photos of meals I’ve had that look particularly appetizing.