Posts Categorized: How things work

Intro to AETemplates

If you’ve ever written a custom node for Maya, you’ve probably had to deal with AETemplates. They’re those MEL scripts that control how your node appears in Maya’s Attribute Editor. Hence why their name is short for Attribute Editor Template. AETemplates are used by every single node type in Maya including the built-in ones. AETemplates… Read more »

Creating a simple UI in Maya using PyQt

In this post, I’m going to cover the very basics of using PyQt in Maya. I’m working with Maya 2011 but this should be relevant for 2012 & 2013 as well. To benefit from this tutorial, you should already be reasonably familiar with Python, particularly with respect to Maya. You do not have to know… Read more »