Posts Categorized: Tutorial

Building AETemplates with PyQt

I’ll be honest. Building an AETemplate using MEL is an activity that I enjoy about as much as going to the DMV. It’s very tedious and can take forever to get anything done. The more complexity you add, the more daunting the logistics become. At this point, you’re probably thinking “Oh, he’s about to talk… Read more »

Intro to AETemplates

If you’ve ever written a custom node for Maya, you’ve probably had to deal with AETemplates. They’re those MEL scripts that control how your node appears in Maya’s Attribute Editor. Hence why their name is short for Attribute Editor Template. AETemplates are used by every single node type in Maya including the built-in ones. AETemplates… Read more »

Working with custom widgets and signals in Maya PyQt

In my previous post, I introduced the fundamentals of using PyQt to develop interfaces for Maya. Now, I’m going to take it a step further and show you how to create custom widgets along with their own custom signals and connections. Our goal is to build upon the previous tutorial to create a more advanced… Read more »