Posts Tagged: maya

Remove your QApplication eventFilters!

I recently noticed that one of my PyQt-based Maya tools was introducing a noticeable lag into Maya. Not so much that you’d notice if you only ran the tool once or twice but definitely there if you ran it 10-20 times or more. My first thought was maybe I was doing something weird to the… Read more »

Python vs C++

Every once in a while I’ll see someone asking whether they should use Python or C++ for a plugin they’re writing. It’s one of those questions that seems highly subjective until you realize there’s plenty of situations where there’s only one right answer. My original plan was to write a detailed post where I went… Read more »

Intro to AETemplates

If you’ve ever written a custom node for Maya, you’ve probably had to deal with AETemplates. They’re those MEL scripts that control how your node appears in Maya’s Attribute Editor. Hence why their name is short for Attribute Editor Template. AETemplates are used by every single node type in Maya including the built-in ones. AETemplates… Read more »