Posts Tagged: plugins

Debugging Python Plug-ins for Maya

One of the things I initially found challenging about developing Python plugins for Maya is how tricky they can be to debug. There’s a tendency for them to crash Maya when something goes wrong, leaving nothing but vague stack traces in their wake. For instance, in the screenshot to the right we’re told that an… Read more »

Python vs C++

Every once in a while I’ll see someone asking whether they should use Python or C++ for a plugin they’re writing. It’s one of those questions that seems highly subjective until you realize there’s plenty of situations where there’s only one right answer. My original plan was to write a detailed post where I went… Read more »